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Crazy Cars 3

Platform: Amiga, Atari, Commodore 64, DOS, Amstrad CPC, Spectrum

Crazy Cars II is the direct sequel to Titus Interactive’s early racing series, bringing a significant evolution compared to the original.

Year 1992
Genre Racing
Rating star star star star_border star_border
Publisher Titus
Developer Titus
OS Supported MS-DOS
Updated 02 Sep 2025

Game Review

Crazy Cars II is the direct sequel to Titus Interactive’s early racing series, bringing a significant evolution compared to the original. Instead of just racing laps on a closed circuit, this game places the player in an open-road scenario across the highways of the United States. You sit behind the wheel of a Ferrari F40, one of the most iconic supercars of the era, and your mission is not just about speed – it’s about survival and pursuit.

The main storyline revolves around drug smugglers transporting illegal cargo in trucks, and your job is to track them down while avoiding relentless police patrols. This adds a combat racing element, as you’re constantly forced to dodge or outrun law enforcement vehicles that try to block and ram you off the road. Unlike other racers of the time, Crazy Cars II introduced the idea of highway maps and navigation: you could actually take different routes through the interstate system, which was pretty advanced for 1992.

From a gameplay perspective, the game is fast-paced but also punishing. The Ferrari F40 handles well for its era, but sharp turns and incoming traffic make the experience chaotic. Police cars appear suddenly and escalate the tension, often forcing you to make split-second maneuvers. This kept the adrenaline high but also frustrated some players because the AI could feel unfair.

Graphically, Crazy Cars II pushed the limits of the Amiga and DOS platforms. The Ferrari was well-detailed, the roadside scenery gave a good sense of speed, and the sirens of the police added to the immersion. However, it still had the flat 2D roadside look typical of early 90s racers, so compared to titles like OutRun or Lotus Turbo Challenge, it felt less polished.

The sound design was memorable, with engine roars and police sirens creating tension throughout the drive. The background music was energetic but minimal, letting the gameplay intensity dominate.

In terms of legacy, Crazy Cars II is remembered as one of the more unique early ’90s driving games that mixed open-road exploration with arcade-style racing. While it may not have reached the timeless status of Sega’s OutRun or Lotus, it stood out thanks to its combination of map-based navigation and pursuit gameplay.