Magic Carpet 2: The Netherworlds, released in 1995 by Bullfrog Productions, is a direct sequel to the genre-defying Magic Carpet. The game puts you in the role of a powerful sorcerer navigating nightmarish realms on a flying carpet, casting spells, collecting mana, and battling mythical enemies in vast, fully 3D environments.
Unlike its predecessor, Magic Carpet 2 introduced a structured level-based campaign and darker themes. It retained the open, sandbox-like magic system, allowing players to experiment with destructive spells, defensive wards, and powerful summons. Each mission feels distinct, as you glide through desolate graveyards, lava-filled chasms, and sky-shattered battlefields.
Technically, the game was a marvel for its time. The dynamic terrain deformation, day-night cycles, and 360-degree movement were groundbreaking in 1995. The AI, while simple by modern standards, created chaotic and fun encounters with rival wizards and creatures.
However, the game has aged in some areas. Controls feel clunky without remapping, and its reliance on DOS means modern players must use DOSBox or an emulator. Despite this, the core gameplay remains surprisingly fun, especially for those looking for a mix of action and fantasy.
Magic Carpet 2 is one of the forgotten gems of the 90s — a unique experience that still holds a place in retro gaming history. If you’re into magical combat, unusual mechanics, or early 3D innovation, it’s a must-try.